# intpyapp.py - Interactive Python application class # import win32con import win32api import win32ui import __main__ import sys import os from . import app import traceback from pywin.mfc import afxres, dialog import commctrl from . import dbgcommands lastLocateFileName = ".py" # used in the "File/Locate" dialog... # todo - _SetupSharedMenu should be moved to a framework class. def _SetupSharedMenu_(self): sharedMenu = self.GetSharedMenu() from pywin.framework import toolmenu toolmenu.SetToolsMenu(sharedMenu) from pywin.framework import help help.SetHelpMenuOtherHelp(sharedMenu) from pywin.mfc import docview docview.DocTemplate._SetupSharedMenu_=_SetupSharedMenu_ class MainFrame(app.MainFrame): def OnCreate(self, createStruct): self.closing = 0 if app.MainFrame.OnCreate(self, createStruct)==-1: return -1 style = win32con.WS_CHILD | afxres.CBRS_SIZE_DYNAMIC | afxres.CBRS_TOP | afxres.CBRS_TOOLTIPS | afxres.CBRS_FLYBY self.EnableDocking(afxres.CBRS_ALIGN_ANY) tb = win32ui.CreateToolBar (self, style | win32con.WS_VISIBLE) tb.ModifyStyle(0, commctrl.TBSTYLE_FLAT) tb.LoadToolBar(win32ui.IDR_MAINFRAME) tb.EnableDocking(afxres.CBRS_ALIGN_ANY) tb.SetWindowText("Standard") self.DockControlBar(tb) # Any other packages which use toolbars from pywin.debugger.debugger import PrepareControlBars PrepareControlBars(self) # Note "interact" also uses dockable windows, but they already happen # And a "Tools" menu on the main frame. menu = self.GetMenu() from . import toolmenu toolmenu.SetToolsMenu(menu, 2) # And fix the "Help" menu on the main frame from pywin.framework import help help.SetHelpMenuOtherHelp(menu) def OnClose(self): try: import pywin.debugger if pywin.debugger.currentDebugger is not None and pywin.debugger.currentDebugger.pumping: try: pywin.debugger.currentDebugger.close(1) except: traceback.print_exc() return except win32ui.error: pass self.closing = 1 self.SaveBarState("ToolbarDefault") self.SetActiveView(None) # Otherwise MFC's OnClose may _not_ prompt for save. from pywin.framework import help help.FinalizeHelp() self.DestroyControlBar(afxres.AFX_IDW_TOOLBAR) self.DestroyControlBar(win32ui.ID_VIEW_TOOLBAR_DBG) return self._obj_.OnClose() def DestroyControlBar(self, id): try: bar = self.GetControlBar(id) except win32ui.error: return bar.DestroyWindow() def OnCommand(self, wparam, lparam): # By default, the current MDI child frame will process WM_COMMAND # messages before any docked control bars - even if the control bar # has focus. This is a problem for the interactive window when docked. # Therefore, we detect the situation of a view having the main frame # as its parent, and assume it must be a docked view (which it will in an MDI app) try: v = self.GetActiveView() # Raise an exception if none - good - then we want default handling # Main frame _does_ have a current view (ie, a docking view) - see if it wants it. if v.OnCommand(wparam, lparam): return 1 except (win32ui.error, AttributeError): pass return self._obj_.OnCommand(wparam, lparam) class InteractivePythonApp(app.CApp): # This works if necessary - just we dont need to override the Run method. # def Run(self): # return self._obj_.Run() def HookCommands(self): app.CApp.HookCommands(self) dbgcommands.DebuggerCommandHandler().HookCommands() self.HookCommand(self.OnViewBrowse,win32ui.ID_VIEW_BROWSE) self.HookCommand(self.OnFileImport,win32ui.ID_FILE_IMPORT) self.HookCommand(self.OnFileCheck,win32ui.ID_FILE_CHECK) self.HookCommandUpdate(self.OnUpdateFileCheck, win32ui.ID_FILE_CHECK) self.HookCommand(self.OnFileRun,win32ui.ID_FILE_RUN) self.HookCommand(self.OnFileLocate,win32ui.ID_FILE_LOCATE) self.HookCommand(self.OnInteractiveWindow, win32ui.ID_VIEW_INTERACTIVE) self.HookCommandUpdate(self.OnUpdateInteractiveWindow, win32ui.ID_VIEW_INTERACTIVE) self.HookCommand(self.OnViewOptions, win32ui.ID_VIEW_OPTIONS) self.HookCommand(self.OnHelpIndex, afxres.ID_HELP_INDEX) self.HookCommand(self.OnFileSaveAll, win32ui.ID_FILE_SAVE_ALL) self.HookCommand(self.OnViewToolbarDbg, win32ui.ID_VIEW_TOOLBAR_DBG) self.HookCommandUpdate(self.OnUpdateViewToolbarDbg, win32ui.ID_VIEW_TOOLBAR_DBG) def CreateMainFrame(self): return MainFrame() def MakeExistingDDEConnection(self): # Use DDE to connect to an existing instance # Return None if no existing instance try: from . import intpydde except ImportError: # No dde support! return None conv = intpydde.CreateConversation(self.ddeServer) try: conv.ConnectTo("Pythonwin", "System") return conv except intpydde.error: return None def InitDDE(self): # Do all the magic DDE handling. # Returns TRUE if we have pumped the arguments to our # remote DDE app, and we should terminate. try: from . import intpydde except ImportError: self.ddeServer = None intpydde = None if intpydde is not None: self.ddeServer = intpydde.DDEServer(self) self.ddeServer.Create("Pythonwin", intpydde.CBF_FAIL_SELFCONNECTIONS ) try: # If there is an existing instance, pump the arguments to it. connection = self.MakeExistingDDEConnection() if connection is not None: connection.Exec("self.Activate()") if self.ProcessArgs(sys.argv, connection) is None: return 1 except: # It is too early to 'print' an exception - we # don't have stdout setup yet! win32ui.DisplayTraceback(sys.exc_info(), " - error in DDE conversation with Pythonwin") return 1 def InitInstance(self): # Allow "/nodde" and "/new" to optimize this! if ("/nodde" not in sys.argv and "/new" not in sys.argv and "-nodde" not in sys.argv and "-new" not in sys.argv): if self.InitDDE(): return 1 # A remote DDE client is doing it for us! else: self.ddeServer = None win32ui.SetRegistryKey("Python %s" % (sys.winver,)) # MFC automatically puts the main frame caption on! app.CApp.InitInstance(self) # Create the taskbar icon win32ui.CreateDebuggerThread() # Allow Pythonwin to host OCX controls. win32ui.EnableControlContainer() # Display the interactive window if the user wants it. from . import interact interact.CreateInteractiveWindowUserPreference() # Load the modules we use internally. self.LoadSystemModules() # Load additional module the user may want. self.LoadUserModules() # Load the ToolBar state near the end of the init process, as # there may be Toolbar IDs created by the user or other modules. # By now all these modules should be loaded, so all the toolbar IDs loaded. try: self.frame.LoadBarState("ToolbarDefault") except win32ui.error: # MFC sucks. It does essentially "GetDlgItem(x)->Something", so if the # toolbar with ID x does not exist, MFC crashes! Pythonwin has a trap for this # but I need to investigate more how to prevent it (AFAIK, ensuring all the # toolbars are created by now _should_ stop it!) pass # Finally process the command line arguments. try: self.ProcessArgs(sys.argv) except: # too early for printing anything. win32ui.DisplayTraceback(sys.exc_info(), " - error processing command line args") def ExitInstance(self): win32ui.DestroyDebuggerThread() try: from . import interact interact.DestroyInteractiveWindow() except: pass if self.ddeServer is not None: self.ddeServer.Shutdown() self.ddeServer = None return app.CApp.ExitInstance(self) def Activate(self): # Bring to the foreground. Mainly used when another app starts up, it asks # this one to activate itself, then it terminates. frame = win32ui.GetMainFrame() frame.SetForegroundWindow() if frame.GetWindowPlacement()[1]==win32con.SW_SHOWMINIMIZED: frame.ShowWindow(win32con.SW_RESTORE) def ProcessArgs(self, args, dde = None): # If we are going to talk to a remote app via DDE, then # activate it! if len(args)<1 or not args[0]: # argv[0]=='' when started without args, just like Python.exe! return i = 0 while i < len(args): argType = args[i] i += 1 if argType.startswith('-'): # Support dash options. Slash options are misinterpreted by python init # as path and not finding usually 'C:\\' ends up in sys.path[0] argType = '/' + argType[1:] if not argType.startswith('/'): argType = win32ui.GetProfileVal("Python","Default Arg Type","/edit").lower() i -= 1 # arg is /edit's parameter par = i < len(args) and args[i] or 'MISSING' if argType in ['/nodde', '/new', '-nodde', '-new']: # Already handled pass elif argType.startswith('/goto:'): gotoline = int(argType[len('/goto:'):]) if dde: dde.Exec("from pywin.framework import scriptutils\n" "ed = scriptutils.GetActiveEditControl()\n" "if ed: ed.SetSel(ed.LineIndex(%s - 1))" % gotoline) else: from . import scriptutils ed = scriptutils.GetActiveEditControl() if ed: ed.SetSel(ed.LineIndex(gotoline - 1)) elif argType == "/edit": # Load up the default application. i += 1 fname = win32api.GetFullPathName(par) if not os.path.isfile(fname): # if we don't catch this, OpenDocumentFile() (actually # PyCDocument.SetPathName() in # pywin.scintilla.document.CScintillaDocument.OnOpenDocument) # segfaults Pythonwin on recent PY3 builds (b228) win32ui.MessageBox( "No such file: %s\n\nCommand Line: %s" % ( fname, win32api.GetCommandLine()), "Open file for edit", win32con.MB_ICONERROR) continue if dde: dde.Exec("win32ui.GetApp().OpenDocumentFile(%s)" % (repr(fname))) else: win32ui.GetApp().OpenDocumentFile(par) elif argType=="/rundlg": if dde: dde.Exec("from pywin.framework import scriptutils;scriptutils.RunScript(%r, %r, 1)" % (par, ' '.join(args[i + 1:]))) else: from . import scriptutils scriptutils.RunScript(par, ' '.join(args[i + 1:])) return elif argType=="/run": if dde: dde.Exec("from pywin.framework import scriptutils;scriptutils.RunScript(%r, %r, 0)" % (par, ' '.join(args[i + 1:]))) else: from . import scriptutils scriptutils.RunScript(par, ' '.join(args[i + 1:]), 0) return elif argType=="/app": raise RuntimeError("/app only supported for new instances of Pythonwin.exe") elif argType=='/dde': # Send arbitary command if dde is not None: dde.Exec(par) else: win32ui.MessageBox("The /dde command can only be used\r\nwhen Pythonwin is already running") i += 1 else: raise ValueError("Command line argument not recognised: %s" % argType) def LoadSystemModules(self): self.DoLoadModules("pywin.framework.editor,pywin.framework.stdin") def LoadUserModules(self, moduleNames = None): # Load the users modules. if moduleNames is None: default = "pywin.framework.sgrepmdi,pywin.framework.mdi_pychecker" moduleNames=win32ui.GetProfileVal('Python','Startup Modules',default) self.DoLoadModules(moduleNames) def DoLoadModules(self, moduleNames): # ", sep string of module names. if not moduleNames: return modules = moduleNames.split(",") for module in modules: try: __import__(module) except: # Catch em all, else the app itself dies! 'ImportError: traceback.print_exc() msg = 'Startup import of user module "%s" failed' % module print(msg) win32ui.MessageBox(msg) # # DDE Callback # def OnDDECommand(self, command): try: exec(command + "\n") except: print("ERROR executing DDE command: ", command) traceback.print_exc() raise # # General handlers # def OnViewBrowse( self, id, code ): " Called when ViewBrowse message is received " from pywin.tools import browser obName = dialog.GetSimpleInput('Object', '__builtins__', 'Browse Python Object') if obName is None: return try: browser.Browse(eval(obName, __main__.__dict__, __main__.__dict__)) except NameError: win32ui.MessageBox('This is no object with this name') except AttributeError: win32ui.MessageBox('The object has no attribute of that name') except: traceback.print_exc() win32ui.MessageBox('This object can not be browsed') def OnFileImport( self, id, code ): " Called when a FileImport message is received. Import the current or specified file" from . import scriptutils scriptutils.ImportFile() def OnFileCheck( self, id, code ): " Called when a FileCheck message is received. Check the current file." from . import scriptutils scriptutils.CheckFile() def OnUpdateFileCheck(self, cmdui): from . import scriptutils cmdui.Enable( scriptutils.GetActiveFileName(0) is not None ) def OnFileRun( self, id, code ): " Called when a FileRun message is received. " from . import scriptutils showDlg = win32api.GetKeyState(win32con.VK_SHIFT) >= 0 scriptutils.RunScript(None, None, showDlg) def OnFileLocate( self, id, code ): from . import scriptutils global lastLocateFileName # save the new version away for next time... name = dialog.GetSimpleInput('File name', lastLocateFileName, 'Locate Python File') if name is None: # Cancelled. return lastLocateFileName = name # if ".py" supplied, rip it off! # should also check for .pys and .pyw if lastLocateFileName[-3:].lower()=='.py': lastLocateFileName = lastLocateFileName[:-3] lastLocateFileName = lastLocateFileName.replace(".","\\") newName = scriptutils.LocatePythonFile(lastLocateFileName) if newName is None: win32ui.MessageBox("The file '%s' can not be located" % lastLocateFileName) else: win32ui.GetApp().OpenDocumentFile(newName) # Display all the "options" proprety pages we can find def OnViewOptions(self, id, code): win32ui.InitRichEdit() sheet = dialog.PropertySheet("Pythonwin Options") # Add property pages we know about that need manual work. from pywin.dialogs import ideoptions sheet.AddPage( ideoptions.OptionsPropPage() ) from . import toolmenu sheet.AddPage( toolmenu.ToolMenuPropPage() ) # Get other dynamic pages from templates. pages = [] for template in self.GetDocTemplateList(): try: # Dont actually call the function with the exception handler. getter = template.GetPythonPropertyPages except AttributeError: # Template does not provide property pages! continue pages = pages + getter() # Debugger template goes at the end try: from pywin.debugger import configui except ImportError: configui = None if configui is not None: pages.append(configui.DebuggerOptionsPropPage()) # Now simply add the pages, and display the dialog. for page in pages: sheet.AddPage(page) if sheet.DoModal()==win32con.IDOK: win32ui.SetStatusText("Applying configuration changes...", 1) win32ui.DoWaitCursor(1) # Tell every Window in our app that win.ini has changed! win32ui.GetMainFrame().SendMessageToDescendants(win32con.WM_WININICHANGE, 0, 0) win32ui.DoWaitCursor(0) def OnInteractiveWindow(self, id, code): # toggle the existing state. from . import interact interact.ToggleInteractiveWindow() def OnUpdateInteractiveWindow(self, cmdui): try: interact=sys.modules['pywin.framework.interact'] state = interact.IsInteractiveWindowVisible() except KeyError: # Interactive module hasnt ever been imported. state = 0 cmdui.Enable() cmdui.SetCheck(state) def OnFileSaveAll(self, id, code): # Only attempt to save editor documents. from pywin.framework.editor import editorTemplate num = 0 for doc in editorTemplate.GetDocumentList(): if doc.IsModified() and doc.GetPathName(): num = num = 1 doc.OnSaveDocument(doc.GetPathName()) win32ui.SetStatusText("%d documents saved" % num, 1) def OnViewToolbarDbg(self, id, code): if code==0: return not win32ui.GetMainFrame().OnBarCheck(id) def OnUpdateViewToolbarDbg(self, cmdui): win32ui.GetMainFrame().OnUpdateControlBarMenu(cmdui) cmdui.Enable(1) def OnHelpIndex( self, id, code ): from . import help help.SelectAndRunHelpFile() # As per the comments in app.py, this use is depreciated. # app.AppBuilder = InteractivePythonApp # Now all we do is create the application thisApp = InteractivePythonApp()