import sys
import pythoncom
from win32com.axscript.server.error import Exception
from win32com.axscript import axscript
from win32com.axscript.server import axsite
from win32com.server import util, connect
import win32com.server.policy
from win32com.client.dynamic import Dispatch
from win32com.server.exception import COMException

import unittest
import win32com.test.util

verbose = "-v" in sys.argv

class MySite(axsite.AXSite):
  def __init__(self, *args):
    self.exception_seen = None
    axsite.AXSite.__init__(self, *args)

  def OnScriptError(self, error):
    self.exception_seen = exc = error.GetExceptionInfo()
    context, line, char = error.GetSourcePosition()
    if not verbose:
      return
    print(" >Exception:", exc[1])
    try:
      st = error.GetSourceLineText()
    except pythoncom.com_error:
      st = None
    if st is None: st = ""
    text = st + "\n" + (" " * (char-1)) + "^" + "\n" + exc[2]
    for line in text.splitlines():
      print("  >" + line)

class MyCollection(util.Collection):
  def _NewEnum(self):
    return util.Collection._NewEnum(self)

class Test:
  _public_methods_ = [ 'echo', 'fail' ]
  _public_attrs_ = ['collection']
  def __init__(self):
    self.verbose = verbose
    self.collection = util.wrap( MyCollection( [1,'Two',3] ))
    self.last = ""
    self.fail_called = 0
#    self._connect_server_ = TestConnectServer(self)

  def echo(self, *args):
    self.last = "".join([str(s) for s in args])
    if self.verbose:
      for arg in args:
        print(arg, end=' ')
      print()

  def fail(self, *args):
    print("**** fail() called ***")
    for arg in args:
      print(arg, end=' ')
    print()
    self.fail_called = 1
#    self._connect_server_.Broadcast(last)


#### Connections currently wont work, as there is no way for the engine to
#### know what events we support.  We need typeinfo support.

IID_ITestEvents = pythoncom.MakeIID("{8EB72F90-0D44-11d1-9C4B-00AA00125A98}")

class TestConnectServer(connect.ConnectableServer):
	_connect_interfaces_ = [IID_ITestEvents]
	# The single public method that the client can call on us
	# (ie, as a normal COM server, this exposes just this single method.
	def __init__(self, object):
		self.object = object
		
	def Broadcast(self,arg):
		# Simply broadcast a notification.
		self._BroadcastNotify(self.NotifyDoneIt, (arg,))

	def NotifyDoneIt(self, interface, arg):
		interface.Invoke(1000, 0, pythoncom.DISPATCH_METHOD, 1, arg)

VBScript = """\
prop = "Property Value"

sub hello(arg1)
   test.echo arg1
end sub
  
sub testcollection
   if test.collection.Item(0) <> 1 then
     test.fail("Index 0 was wrong")
   end if
   if test.collection.Item(1) <> "Two" then
     test.fail("Index 1 was wrong")
   end if
   if test.collection.Item(2) <> 3 then
     test.fail("Index 2 was wrong")
   end if
   num = 0
   for each item in test.collection
     num = num + 1
   next
   if num <> 3 then
     test.fail("Collection didn't have 3 items")
   end if
end sub
"""
PyScript = """\
# A unicode \xa9omment.
prop = "Property Value"
def hello(arg1):
   test.echo(arg1)
   
def testcollection():
#   test.collection[1] = "New one"
   got = []
   for item in test.collection:
     got.append(item)
   if got != [1, "Two", 3]:
     test.fail("Didn't get the collection")
   pass
"""

# XXX - needs py3k work!  Throwing a bytes string with an extended char
# doesn't make much sense, but py2x allows it.  What it gets upset with
# is a real unicode arg - which is the only thing py3k allows!
PyScript_Exc = """\
def hello(arg1):
  raise RuntimeError("exc with extended \xa9har")
"""

ErrScript = """\
bad code for everyone!
"""

state_map = {
	axscript.SCRIPTSTATE_UNINITIALIZED: "SCRIPTSTATE_UNINITIALIZED",
	axscript.SCRIPTSTATE_INITIALIZED: "SCRIPTSTATE_INITIALIZED",
	axscript.SCRIPTSTATE_STARTED: "SCRIPTSTATE_STARTED",
	axscript.SCRIPTSTATE_CONNECTED: "SCRIPTSTATE_CONNECTED",
	axscript.SCRIPTSTATE_DISCONNECTED: "SCRIPTSTATE_DISCONNECTED",
	axscript.SCRIPTSTATE_CLOSED: "SCRIPTSTATE_CLOSED",
}

def _CheckEngineState(engine, name, state):
  got = engine.engine.eScript.GetScriptState()
  if got != state:
    got_name = state_map.get(got, str(got))
    state_name = state_map.get(state, str(state))
    raise RuntimeError("Warning - engine %s has state %s, but expected %s" % (name, got_name, state_name))

class EngineTester(win32com.test.util.TestCase):
  def _TestEngine(self, engineName, code, expected_exc = None):
    echoer = Test()
    model = {
      'test' : util.wrap(echoer),
      }
    site = MySite(model)
    engine = site._AddEngine(engineName)
    try:
      _CheckEngineState(site, engineName, axscript.SCRIPTSTATE_INITIALIZED)
      engine.AddCode(code)
      engine.Start()
      _CheckEngineState(site, engineName, axscript.SCRIPTSTATE_STARTED)
      self.failUnless(not echoer.fail_called, "Fail should not have been called")
      # Now call into the scripts IDispatch
      ob = Dispatch(engine.GetScriptDispatch())
      try:
        ob.hello("Goober")
        self.failUnless(expected_exc is None,
                        "Expected %r, but no exception seen" % (expected_exc,))
      except pythoncom.com_error:
        if expected_exc is None:
          self.fail("Unexpected failure from script code: %s" % (site.exception_seen,))
        if expected_exc not in site.exception_seen[2]:
          self.fail("Could not find %r in %r" % (expected_exc, site.exception_seen[2]))
        return
      self.assertEqual(echoer.last, "Goober")
  
      self.assertEqual(str(ob.prop), "Property Value")
      ob.testcollection()
      self.failUnless(not echoer.fail_called, "Fail should not have been called")
  
      # Now make sure my engines can evaluate stuff.
      result = engine.eParse.ParseScriptText("1+1", None, None, None, 0, 0, axscript.SCRIPTTEXT_ISEXPRESSION)
      self.assertEqual(result, 2)
      # re-initialize to make sure it transitions back to initialized again.
      engine.SetScriptState(axscript.SCRIPTSTATE_INITIALIZED)
      _CheckEngineState(site, engineName, axscript.SCRIPTSTATE_INITIALIZED)
      engine.Start()
      _CheckEngineState(site, engineName, axscript.SCRIPTSTATE_STARTED)
      
      # Transition back to initialized, then through connected too.
      engine.SetScriptState(axscript.SCRIPTSTATE_INITIALIZED)
      _CheckEngineState(site, engineName, axscript.SCRIPTSTATE_INITIALIZED)
      engine.SetScriptState(axscript.SCRIPTSTATE_CONNECTED)
      _CheckEngineState(site, engineName, axscript.SCRIPTSTATE_CONNECTED)
      engine.SetScriptState(axscript.SCRIPTSTATE_INITIALIZED)
      _CheckEngineState(site, engineName, axscript.SCRIPTSTATE_INITIALIZED)
    
      engine.SetScriptState(axscript.SCRIPTSTATE_CONNECTED)
      _CheckEngineState(site, engineName, axscript.SCRIPTSTATE_CONNECTED)
      engine.SetScriptState(axscript.SCRIPTSTATE_DISCONNECTED)
      _CheckEngineState(site, engineName, axscript.SCRIPTSTATE_DISCONNECTED)
    finally:
      engine.Close()
      engine = None
      site = None

  def testVB(self):
    self._TestEngine("VBScript", VBScript)
  def testPython(self):
    self._TestEngine("Python", PyScript)
  def testPythonUnicodeError(self):
    self._TestEngine("Python", PyScript)
  def testVBExceptions(self):
    self.assertRaises(pythoncom.com_error,
                      self._TestEngine, "VBScript", ErrScript)
  def testPythonExceptions(self):
    expected = "RuntimeError: exc with extended \xa9har"
    self._TestEngine("Python", PyScript_Exc, expected)

if __name__ == '__main__':
  unittest.main()