#include #define REG_DLY 0xffff #define REGLIST_TAIL 0xffff /* Array end token */ static const uint16_t bf20a6_default_init_regs[][2] = { {0xf2,0x01}, {0x12,0x20}, {0x3a,0x00}, {0xe1,0x92}, {0xe3,0x12},// PLL Control, important for framerate(choice: 0x02\0x12\0x22\0x32\0x82) {0xe0,0x00}, {0x2a,0x98}, {0xcd,0x17}, {0xc0,0x10}, {0xc6,0x1d}, {0x10,0x35}, {0xe2,0x09}, {0xe4,0x72}, {0xe5,0x22}, {0xe6,0x24}, {0xe7,0x64}, {0xe8,0xa2}, // DVP:a2}, SPI:f2 VDDIO=1.8V,E8[2]=1},VDDIO=2.8V,E8[2]=0}, {0x4a,0x00}, {0x00,0x03}, {0x1f,0x02}, {0x22,0x02}, {0x0c,0x31}, {0x00,0x00}, {0x60,0x81}, {0x61,0x81}, {0xa0,0x08}, {0x01,0x1a}, // {0x01,0x1a}, // {0x01,0x1a}, // {0x02,0x15}, // {0x02,0x15}, {0x02,0x15}, {0x13,0x08}, {0x8a,0x96}, {0x8b,0x06}, {0x87,0x18}, {0x34,0x48}, // lens {0x35,0x40}, {0x36,0x40}, {0x71,0x44}, {0x72,0x48}, {0x74,0xa2}, {0x75,0xa9}, {0x78,0x12}, {0x79,0xa0}, {0x7a,0x94}, {0x7c,0x97}, {0x40,0x30}, {0x41,0x30}, {0x42,0x28}, {0x43,0x1f}, {0x44,0x1c}, {0x45,0x16}, {0x46,0x13}, {0x47,0x10}, {0x48,0x0D}, {0x49,0x0C}, {0x4B,0x0A}, {0x4C,0x0B}, {0x4E,0x09}, {0x4F,0x08}, {0x50,0x08}, {0x5f,0x29}, {0x23,0x33}, {0xa1,0x10}, // AWB {0xa2,0x0d}, {0xa3,0x30}, {0xa4,0x06}, {0xa5,0x22}, {0xa6,0x56}, {0xa7,0x18}, {0xa8,0x1a}, {0xa9,0x12}, {0xaa,0x12}, {0xab,0x16}, {0xac,0xb1}, {0xba,0x12}, {0xbb,0x12}, {0xad,0x12}, {0xae,0x56}, {0xaf,0x0a}, {0x3b,0x30}, {0x3c,0x12}, {0x3d,0x22}, {0x3e,0x3f}, {0x3f,0x28}, {0xb8,0xc3}, {0xb9,0xa3}, {0x39,0x47}, // pure color threshold {0x26,0x13}, {0x27,0x16}, {0x28,0x14}, {0x29,0x18}, {0xee,0x0d}, {0x13,0x05}, {0x24,0x3C}, {0x81,0x20}, {0x82,0x40}, {0x83,0x30}, {0x84,0x58}, {0x85,0x30}, {0x92,0x08}, {0x86,0x80}, {0x8a,0x96}, {0x91,0xff}, {0x94,0x62}, {0x9a,0x18}, // outdoor threshold {0xf0,0x45}, // integral time control, important for framerate(choice: 0x46\0x45\0x44..) {0x51,0x17}, // color normal {0x52,0x03}, {0x53,0x5F}, {0x54,0x47}, {0x55,0x66}, {0x56,0x0F}, {0x7e,0x14}, {0x57,0x36}, // color {0x58,0x2A}, {0x59,0xAA}, {0x5a,0xA8}, {0x5b,0x43}, {0x5c,0x10}, {0x5d,0x00}, {0x7d,0x36}, {0x5e,0x10}, {0xd6,0x88}, // contrast {0xd5,0x20}, // bright {0xb0,0x84}, // low light ctrl in gray section {0xb5,0x08}, // the threshold of GLB_GAIN {0xb1,0xc8}, // saturation {0xb2,0xc0}, {0xb3,0xd0}, {0xb4,0xB0}, {0x32,0x10}, // {0x8a,0x00}, // {0x8b,0x10}, {0xa0,0x09}, {0x00,0x03}, {0x0b,0x02}, {REGLIST_TAIL, 0x00}, };